AI Insights · Timothy · January 2022
Top 5 Disney Games on iOS in Germany: Q4 2021
In Q4 2021, Disney games on iOS in Germany showed varied performance in weekly revenue, downloads, and active users. Sensor Tower provides detailed insights.
In the fourth quarter of 2021, the performance of top Disney games on the iOS platform in Germany showed a range of trends in weekly revenue, downloads, and active users according to data from Sensor Tower.
The Simpsons™: Tapped Out from Electronic Arts saw a significant peak in weekly revenue, reaching approximately $67.8K in mid-November. Weekly downloads fluctuated, with a notable increase to around 6.5K in the last week of November. Active users grew steadily from 41.5K at the start of the quarter to 44.4K by the end of December.
MARVEL Future Revolution by Netmarble Corporation experienced a decline in weekly revenue, starting at about $18.4K in late September and dropping to around $6.2K by the end of December. Downloads also saw a decrease, from 4.2K at the beginning of the quarter to 1.7K in the last week of December. Active users peaked at 9.7K in early October but fell to 3.1K by the end of the quarter.
LEGO® Star Wars™: TCS from Warner Bros. maintained relatively stable weekly revenue, with minor fluctuations and a peak of about $1K in late November. Weekly downloads showed a consistent pattern, averaging around 1.6K. Active users also remained steady, with a slight increase from 3.2K in late September to 2.7K at the end of December.
Disney Coloring World by StoryToys Limited had a notable increase in weekly revenue, peaking at approximately $1.1K in the final week of December. Downloads saw a significant rise towards the end of the quarter, reaching about 2.1K in the week of December 20. Active users showed a similar trend, increasing from 1.7K at the start of the quarter to 2.6K by late December.
Marvel Contest of Champions from Kabam Games, Inc. achieved a remarkable peak in weekly revenue, hitting around $189K in late November. Downloads saw a steady increase, reaching approximately 2.3K in the last week of December. Active users also grew, starting at 7.2K and rising to 11K by the end of the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.